A digital devil’s saga: representation(s) of the demon in recent videogames
This paper investigates the use of demons in videogames. It analyses how representations of demons in videogames replicate and subvert theological and socio-historic representations. While demons can be seen as ‘loans’ from Christianity, their representations in videogames often rely on syntheses of...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
WorldCat: | WorldCat |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Heidelberg University Publishing
2015
|
In: |
Online - Heidelberg journal of religions on the internet
Year: 2015, Volume: 7, Pages: 139-160 |
Standardized Subjects / Keyword chains: | B
Video game
/ Computer game
/ Demon (Motif)
/ Devil
|
Further subjects: | B
Demonology
B Enlightenment B Evil B Videogames B Humanism B Secularism |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |