"Venturing into the unknown"?: method(olog)ical reflections on religion and digital games, gamers and gaming
Digital games research has finally been accepted in ‘serious academia’ as the multitude of new scientific publications clearly show. There is an abundance of case studies whereas thorough methodological and methodical groundwork is hardly to be found. A void that is reflected by some (from an academ...
Authors: | ; ; |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
WorldCat: | WorldCat |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Heidelberg University Publishing
2015
|
In: |
Online - Heidelberg journal of religions on the internet
Year: 2015, Volume: 7, Pages: 61-84 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Religion
/ Spieler
/ Science
/ Method
|
Further subjects: | B
game-immanent research
B Methodology B Smite B Religion B digital games research B Method B actor-centered research |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
MARC
LEADER | 00000caa a2200000 4500 | ||
---|---|---|---|
001 | 149755537X | ||
003 | DE-627 | ||
005 | 20220602120336.0 | ||
007 | cr uuu---uuuuu | ||
008 | 150310s2015 xx |||||o 00| ||eng c | ||
024 | 7 | |a urn:nbn:de:bsz:16-rel-185081 |2 urn | |
024 | 7 | |a 10.11588/rel.2015.0.18508 |2 doi | |
035 | |a (DE-627)149755537X | ||
035 | |a (DE-576)42755537X | ||
035 | |a (DE-599)BSZ42755537X | ||
035 | |a (OCoLC)1263695479 | ||
040 | |a DE-627 |b ger |c DE-627 |e rakwb | ||
041 | |a eng | ||
084 | |a 0 |2 ssgn | ||
100 | 1 | |0 (DE-588)1047565692 |0 (DE-627)778565416 |0 (DE-576)401168735 |4 aut |a Heidbrink, Simone | |
109 | |a Heidbrink, Simone | ||
245 | 1 | 0 | |a "Venturing into the unknown"? |b method(olog)ical reflections on religion and digital games, gamers and gaming |c Simone Heidbrink, Tobias Knoll, Jan Wysocki |
264 | 1 | |c 2015 | |
300 | |a 24 | ||
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
520 | |a Digital games research has finally been accepted in ‘serious academia’ as the multitude of new scientific publications clearly show. There is an abundance of case studies whereas thorough methodological and methodical groundwork is hardly to be found. A void that is reflected by some (from an academic viewpoint) rather disputable practical approaches. This article is trying to fill that void by offering some methodical considerations, striving for starting up methodical discussions in academia.Derived directly from the ‘digital fieldwork’ in different game spheres and from the perspective of cultural studies, the authors give a practical and basic introduction into methods applicable for researching different aspects and occurrences of religion in digital games, gamers and the practice of digital gaming. The methodical discussion is illustrated by examples derived from a case study on Smite, a multiplayer online battle arena game published by Hi-Rez in 2014 and are preceded by a short summary on theoretical and methodological preconditions and considerations. | ||
650 | 4 | |a actor-centered research | |
650 | 4 | |a digital games research | |
650 | 4 | |a game-immanent research | |
650 | 4 | |a Method | |
650 | 4 | |a Methodology | |
650 | 4 | |a Religion | |
650 | 4 | |a Smite | |
689 | 0 | 0 | |d s |0 (DE-588)4010457-6 |0 (DE-627)106357794 |0 (DE-576)208888152 |2 gnd |a Computerspiel |
689 | 0 | 1 | |d s |0 (DE-588)4049396-9 |0 (DE-627)106187155 |0 (DE-576)209081880 |2 gnd |a Religion |
689 | 0 | 2 | |d s |0 (DE-588)4182266-3 |0 (DE-627)105311812 |0 (DE-576)210010371 |2 gnd |a Spieler |
689 | 0 | 3 | |d s |0 (DE-588)4066562-8 |0 (DE-627)104393998 |0 (DE-576)209165138 |2 gnd |a Wissenschaft |
689 | 0 | 4 | |d s |0 (DE-588)4038971-6 |0 (DE-627)106230158 |0 (DE-576)209032642 |2 gnd |a Methode |
689 | 0 | |5 (DE-627) | |
700 | 1 | |0 (DE-588)1047566346 |0 (DE-627)778566234 |0 (DE-576)40116957X |4 aut |a Knoll, Tobias | |
700 | 1 | |0 (DE-588)1048315673 |0 (DE-627)780108124 |0 (DE-576)402134710 |4 aut |a Wysocki, Jan |d 1986- | |
773 | 0 | 8 | |i In |t Online - Heidelberg journal of religions on the internet |d Heidelberg : Heidelberg University Publishing, 2005 |g 7(2015), Seite 61-84 |h Online-Ressource |w (DE-627)501416501 |w (DE-600)2206213-0 |w (DE-576)281289085 |x 1861-5813 |7 nnns |
773 | 1 | 8 | |g volume:7 |g year:2015 |g pages:61-84 |g extent:24 |
856 | 4 | 0 | |u http://nbn-resolving.de/urn:nbn:de:bsz:16-rel-185081 |x Verlag |x Resolving-System |z kostenfrei |3 Volltext |
856 | 4 | 0 | |u http://dx.doi.org/10.11588/rel.2015.0.18508 |x Verlag |x Resolving-System |z kostenfrei |3 Volltext |
951 | |a AR | ||
ELC | |a 1 | ||
LOK | |0 000 xxxxxcx a22 zn 4500 | ||
LOK | |0 001 2958989046 | ||
LOK | |0 003 DE-627 | ||
LOK | |0 004 149755537X | ||
LOK | |0 005 20170314142905 | ||
LOK | |0 008 170314||||||||||||||||ger||||||| | ||
LOK | |0 040 |a DE-Tue135 |c DE-627 |d DE-Tue135 | ||
LOK | |0 092 |o n | ||
LOK | |0 852 |a DE-Tue135 | ||
LOK | |0 852 1 |9 00 | ||
LOK | |0 935 |a ixzs |a ixzo | ||
OAS | |a 1 | ||
ORI | |a SA-MARC-ixtheoa001.raw | ||
REF | |a Wissenschaftsmethode | ||
REL | |a 1 | ||
STA | 0 | 0 | |a Computer game,Method,Religion,Religion in literature,Religions,Religion,Science,Science,Science in art |
STB | 0 | 0 | |a Jeu vidéo,Méthode,Religion,Religions,Religion,Science,Science |
STC | 0 | 0 | |a Ciencia,Ciencia,Ciencias,Juego de computadora,Método,Religión,Religión,Religión |
STD | 0 | 0 | |a Metodo,Religione,Religione,Religione,Scienza <motivo>,Scienza,Sapere,Sapere,Sapere (motivo),Sapere,Videogame |
STE | 0 | 0 | |a 宗教,宗教,方法,办法,科学,科学,学科,学科,计算机游戏 |
STF | 0 | 0 | |a 宗教,宗教,方法,辦法,科學,科學,學科,學科,電腦遊戲 |
STG | 0 | 0 | |a Ciência,Ciência,Jogo de computador,Método,Religião,Religião |
STH | 0 | 0 | |a Компьютерная игра,Метод,Наука (мотив),Наука,Религия,Религия (мотив) |
STI | 0 | 0 | |a Επιστήμη (μοτίβο),Επιστήμη,Θρησκεία,Θρησκεία (μοτίβο),Μέθοδος,Παιχνίδι υπολογιστή |
SUB | |a REL | ||
SYE | 0 | 0 | |a Religion,Mystik,Mythologie |
SYG | 0 | 0 | |a Digitales Spiel,Computerspiele,Bildschirmspiel , Religion,Mystik,Mythologie , Mitspieler,Gamer , Wissenschaften,Science,Bürgerliche Wissenschaft,Wissenschaften , Methodik,Verfahren,Technik,Methoden |