The word has become game: researching religion in digital games
In this article, the author proposes a multi-layered methodology for researching religion in video games. The author differentiates between five levels at which religion can be encountered in video games and/or video game research: material, referential, reflexive, ritual and meta level. These level...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
WorldCat: | WorldCat |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Heidelberg University Publishing
2016
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In: |
Online - Heidelberg journal of religions on the internet
Year: 2016, Volume: 11, Pages: 28-45 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Religion
/ Religiosity
|
Further subjects: | B
Theology
B Narratology B ludology B Methodology B Religion |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |