Les jeux vidéo comme instruments de techno-transe

This article aims to reopen the genealogy of video games, studying the similarities they share with what the author calls ‘techno-trance devices’. These devices, which are contemporary to the first video games in the early 1960s, rely on the creative hijacking of laboratory instruments. They share n...

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Bibliographic Details
Main Author: Triclot, Mathieu (Author)
Format: Electronic Article
Language:French
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Published: Sage [2016]
In: Social compass
Year: 2016, Volume: 63, Issue: 3, Pages: 335-353
Standardized Subjects / Keyword chains:B Video game / Trance / Religious experience
RelBib Classification:AD Sociology of religion; religious policy
AG Religious life; material religion
CF Christianity and Science
CH Christianity and Society
Online Access: Presumably Free Access
Volltext (Verlag)