Developing Time: Representing Historical Progression through Level Structures

This article explores the use of historical events as a way to structure the narrative in historical action games. The author uses a comparative analysis to show how Call of Duty: World at War (2008) and Assassin's Creed (1) (2007) take different approaches in embedding the past in their storie...

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Bibliographic Details
Subtitles:Special Issue: "Gamevironments of the Past"
Main Author: Azrioual, Samir (Author)
Format: Electronic Article
Language:English
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Published: [publisher not identified] [2016]
In: Gamevironments
Year: 2016, Volume: 5, Pages: 46-79
Standardized Subjects / Keyword chains:B Call of Duty (Game) / Assassin's Creed 1 (Computer game) / Historical consciousness / Teaching
RelBib Classification:AA Study of religion
ZB Sociology
Further subjects:B level structure
B emplotment
B historical connectors
B chronological time
B temporal progression
B Temporality
Online Access: Volltext (kostenfrei)
Volltext (kostenfrei)

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