Developing Time: Representing Historical Progression through Level Structures
This article explores the use of historical events as a way to structure the narrative in historical action games. The author uses a comparative analysis to show how Call of Duty: World at War (2008) and Assassin's Creed (1) (2007) take different approaches in embedding the past in their storie...
Subtitles: | Special Issue: "Gamevironments of the Past" |
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Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2016]
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In: |
Gamevironments
Year: 2016, Volume: 5, Pages: 46-79 |
Standardized Subjects / Keyword chains: | B
Call of Duty (Game)
/ Assassin's Creed 1 (Computer game)
/ Historical consciousness
/ Teaching
|
RelBib Classification: | AA Study of religion ZB Sociology |
Further subjects: | B
level structure
B emplotment B historical connectors B chronological time B temporal progression B Temporality |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |