Mapping Methods: Visualizing Visual Novels' Cultural Production in Japan.

This research report presents mapping methods visualizing Visual Novels' cultural production in Japan. Three mapping of the East section of Ikebukuro city in Tokyo are presented in order to unravel the urban environment surrounding the production of Visual Novels for “girls” (Otome and Boy'...

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Bibliographic Details
Main Author: Alban, Edmund Ernest Dit (Author)
Format: Electronic Article
Language:English
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Published: [2016]
In: Gamevironments
Year: 2016, Volume: 4, Pages: 140-160
Standardized Subjects / Keyword chains:B Japan / Graphic novel / Visualization
RelBib Classification:KBM Asia
ZB Sociology
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