Mapping Methods: Visualizing Visual Novels' Cultural Production in Japan.
This research report presents mapping methods visualizing Visual Novels' cultural production in Japan. Three mapping of the East section of Ikebukuro city in Tokyo are presented in order to unravel the urban environment surrounding the production of Visual Novels for girls (Otome and Boy'...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2016]
|
In: |
Gamevironments
Year: 2016, Volume: 4, Pages: 140-160 |
Standardized Subjects / Keyword chains: | B
Japan
/ Graphic novel
/ Visualization
|
RelBib Classification: | KBM Asia ZB Sociology |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |