The WoW Factor: A Virtual Ethnographic Study of Sacred Things and Rituals in World of Warcraft.
This paper describes the method of complete participant observation-style virtual ethnography and how it was used to study sacred objects and rituals in the virtual world of Azeroth, from the massively multiplayer online role-playing game (MMORPG) World of Warcraft (WoW). Drawing heavily from the wo...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2015]
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In: |
Gamevironments
Year: 2015, Volume: 2, Pages: 1-24 |
Further subjects: | B
social solidarity
B World of Warcraft B virtual ethnography B MMORPG |
Online Access: |
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