Who Really Said What?: Mobile Historical Situated Documentary as Liminal Learning Space
This article explores the complexities and affordances of historical representation that arose in the process of designing a mobile augmented reality video game for teaching history. The process suggests opportunities to push the historical documentary form in new ways. Specifically, the article add...
Subtitles: | Special Issue: "Gamevironments of the Past" |
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Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2016]
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In: |
Gamevironments
Year: 2016, Volume: 5, Pages: 237-256 |
RelBib Classification: | AA Study of religion ZB Sociology |
Further subjects: | B
Learning
B primary sources B keyword situated documentary B mobile game B HISTORY education B Augmented Reality B historical thinking B Historical fiction |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |