The HGR Framework: A Semiotic Approach to the Representation of History in Digital Games
Many game designers exploit elements, events, characters and narrations retrieved from human history in order to build consistent and intriguing settings for their digital games. The use of historical elements often involves the creation of a complexplayground created by a huge quantity of historica...
Subtitles: | Special Issue: "Gamevironments of the Past" |
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Authors: | ; |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2016]
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In: |
Gamevironments
Year: 2016, Volume: 5, Pages: 156-204 |
Further subjects: | B
perspectival
B Setting B representing B Digital B history and digital games B Modelling B History-Game Relation Framework B ludic |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |