History and Human Agency in Videogames
This paper attempts to examine the way historicized videogames model human agency. It is argued that the perceived biases in historical representations attributed to an excess or lack of agency are not exclusively caused by limitations of the medium or pervading values in the game design, but also b...
Subtitles: | Special Issue: "Gamevironments of the Past" |
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Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2016]
|
In: |
Gamevironments
Year: 2016, Volume: 5, Pages: 104-131 |
Standardized Subjects / Keyword chains: | B
Video game
/ History
/ Human being
/ Plot
|
RelBib Classification: | AA Study of religion AG Religious life; material religion ZB Sociology |
Further subjects: | B
Videogame
B micro-macro problem B The Witcher 3: The Wild Hunt B Agency B Game Studies B covering law problem B History B historical theory |
Online Access: |
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