What IF? Building interactive fiction for teaching and learning religious studies
Games offer unique possibilities for learning, and text-based interactive fiction (IF) in particular lends itself as a low barrier to entry for instructors and students wishing to build interactive narrative games. Understanding by Design provides a framework by which to determine the best possibl...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Wiley-Blackwell
[2018]
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In: |
Teaching theology and religion
Year: 2018, Volume: 21, Issue: 4, Pages: 260-273 |
RelBib Classification: | FB Theological education HB Old Testament RH Evangelization; Christian media ZF Education |
Further subjects: | B
course design
B ludology B Narrative B Games B Fiction B online learning |
Online Access: |
Volltext (Verlag) Volltext (doi) |
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