What IF? Building interactive fiction for teaching and learning religious studies

Games offer unique possibilities for learning, and text-based interactive fiction (“IF”) in particular lends itself as a low barrier to entry for instructors and students wishing to build interactive narrative games. Understanding by Design provides a framework by which to determine the best possibl...

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Bibliographic Details
Main Author: Lester, G. Brooke 1966- (Author)
Format: Electronic Article
Language:English
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Published: Wiley-Blackwell [2018]
In: Teaching theology and religion
Year: 2018, Volume: 21, Issue: 4, Pages: 260-273
RelBib Classification:FB Theological education
HB Old Testament
RH Evangelization; Christian media
ZF Education
Further subjects:B course design
B ludology
B Narrative
B Games
B Fiction
B online learning
Online Access: Volltext (Verlag)
Volltext (doi)