A game of faith: Role-playing games as an active learning strategy for value formation and faith integration in the theological classroom
Role-playing games have been a part of scholarly conversations about pedagogy for several decades. However, more work is needed in understanding how gaming pedagogy can best fit with and augment particular disciplines. After providing two examples of role-playing games that have been used successful...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Wiley-Blackwell
[2018]
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In: |
Teaching theology and religion
Year: 2018, Volume: 21, Issue: 4, Pages: 274-287 |
RelBib Classification: | FB Theological education HC New Testament ZF Education |
Further subjects: | B
Perspective-taking
B Role-Playing Games B fostering empathy in classrooms and students B faith integration B New Testament teaching |
Online Access: |
Volltext (Verlag) Volltext (doi) |
Summary: | Role-playing games have been a part of scholarly conversations about pedagogy for several decades. However, more work is needed in understanding how gaming pedagogy can best fit with and augment particular disciplines. After providing two examples of role-playing games that have been used successfully in teaching the New Testament, this article argues that role-playing games contribute to theological and religious studies classrooms by forming positive values (e.g. openness to multiple viewpoints, civility, and empathy) and assisting students in integrating their faith and learning. Because of the low-risk settings that games provide, students can practice skills that increase their achievement of learning outcomes and contribute to their value formation and faith formation. |
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ISSN: | 1467-9647 |
Contains: | Enthalten in: Teaching theology and religion
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Persistent identifiers: | DOI: 10.1111/teth.12455 |