'‘You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game

Examining the role of religion in the online, text-based fantasy role-playing game Darkmists, this article explores the factors that could lead to a religion existing exclusively online. Interviews with players and primary sources gathered from the game demonstrate that players create a culture in a...

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Bibliographic Details
Main Author: Feltmate, David (Author)
Format: Electronic Article
Language:English
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Published: Carfax Publ. [2010]
In: Journal of contemporary religion
Year: 2010, Volume: 25, Issue: 3, Pages: 363-377
Online Access: Volltext (Resolving-System)
Description
Summary:Examining the role of religion in the online, text-based fantasy role-playing game Darkmists, this article explores the factors that could lead to a religion existing exclusively online. Interviews with players and primary sources gathered from the game demonstrate that players create a culture in an online environment where religion is an important social element. Building on Erving Goffman's theory of frame analysis, the ways people use offline perceptions of religion to create online religions are analyzed for their theoretical importance.
ISSN:1469-9419
Contains:Enthalten in: Journal of contemporary religion
Persistent identifiers:DOI: 10.1080/13537903.2010.516538