More than a Just Side Quest: The Non-Gamer’s Guide to Using Video Games to Teach Historical Topics
The author discusses history-based video games and their use in history education. Games discussed include Wars Across the World: Fornovo about the 1495 Battle of Fornovo between Charles VIII of France and the Holy League, Assassin’s Creed III which features the late 1700s, and Medieval II: Total Wa...
Auteur principal: | |
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Type de support: | Électronique Article |
Langue: | Anglais |
Vérifier la disponibilité: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publié: |
Sixteenth Century Journal Publishers, Inc.
[2019]
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Dans: |
The sixteenth century journal
Année: 2019, Volume: 50, Numéro: 4, Pages: 1155-1162 |
RelBib Classification: | TE Moyen Âge TK Époque contemporaine ZF Pédagogie ZG Sociologie des médias; médias numériques; Sciences de l'information et de la communication |
Sujets non-standardisés: | B
ASSASSIN'S Creed (Game)
B HISTORY education B MEDIEVIL (Game) B Video Games B HISTORY in popular culture |
Résumé: | The author discusses history-based video games and their use in history education. Games discussed include Wars Across the World: Fornovo about the 1495 Battle of Fornovo between Charles VIII of France and the Holy League, Assassin’s Creed III which features the late 1700s, and Medieval II: Total War which features 17 historical factions. It explores what aspects of history can and cannot be learned through such games in matters including authenticity, historical narrative, and matters of contingency. |
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ISSN: | 2326-0726 |
Contient: | Enthalten in: The sixteenth century journal
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