Simulating good and evil: the morality and politics of videogames
Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real...
Main Author: | |
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Format: | Print Book |
Language: | English |
Subito Delivery Service: | Order now. |
Check availability: | HBZ Gateway |
WorldCat: | WorldCat |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
New Brunswick Camden Newark New Jersey London
Rutgers University Press
[2020]
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In: | Year: 2020 |
Standardized Subjects / Keyword chains: | B
Video game
/ The Good
/ Evil
/ Morals
/ Society
/ Politics
|
RelBib Classification: | AA Study of religion AB Philosophy of religion; criticism of religion; atheism AD Sociology of religion; religious policy AG Religious life; material religion |
Online Access: |
Table of Contents Blurb |
Parallel Edition: | Electronic
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245 | 1 | 0 | |a Simulating good and evil |b the morality and politics of videogames |c Marcus Schulzke |
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520 | |a Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech | ||
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REL | |a 1 | ||
STA | 0 | 0 | |a Evil,Evil,Morals,Morals,Politics,Politics and government,Politics, Practical,Politics in art,Society,Society,Society in art,The Good,Good and evil,Video game,Television game |
STB | 0 | 0 | |a Jeu vidéo,Le bien,Bien (philosophie),Le mal,Morale,Morale,Politique,Politique,Pratiques politiques,Société,Société |
STC | 0 | 0 | |a El malo,Lo bien,Moral,Moral,Política,Política,Sociedad,Sociedad,Sociedad,Videogame |
STD | 0 | 0 | |a Il bene,Il male,Morale,Morale,Politica,Politica,Società,Società,Videogioco |
STE | 0 | 0 | |a 政治,政治,社会,罪恶,恶,邪恶,罪恶,恶,邪恶,视频游戏,道德,道德,那 好的,那 美善的,那 善的 |
STF | 0 | 0 | |a 政治,政治,社會,罪惡,惡,邪惡,罪惡,惡,邪惡,視頻遊戲,道德,道德,那 好的,那 美善的,那 善的 |
STG | 0 | 0 | |a Moral,Moral,O bem,O mal,Política,Política,Sociedade,Sociedade,Videogame |
STH | 0 | 0 | |a Видеоигра,Добро,Зло,Мораль (мотив),Мораль,Общество (мотив),Общество,Политика (мотив),Политика |
STI | 0 | 0 | |a Ήθος (μοτίβο),Ήθος,Βιντεοπαιχνίδι,Video game,Κοινωνία (μοτίβο),Κοινωνία,Πολιτική (μοτίβο),Πολιτική,Το Κακό,Το Καλό |
SUB | |a REL | ||
SYG | 0 | 0 | |a Bildschirmspiel,Fernsehspiel,Telespiel , Gutes , Das Böse , Society,Bürgergesellschaft,Bürgerliche Gesellschaft , Staatspolitik,Politische Lage,Politische Entwicklung,Politics,Public policy,Staatspolitik,Politische Lage,Politische Entwicklung,Politische Situation |