Death, Fabulation, and Virtual Reality Gaming
There are few things more common in video gaming than death. The result of falling, stabbing, shooting, draining, and countless other verbs of decay and destruction. Talk of dying in video games often exchanges teleological weight for the more pragmatic machinic signaling of transition back to the a...
Subtitles: | Special Issue: "Video Gaming and Death" |
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Main Author: | |
Format: | Electronic Article |
Language: | German |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2018]
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In: |
Gamevironments
Year: 2018, Volume: 9, Pages: 202-221 |
Further subjects: | B
Fabulation
B gamevironments B Bergson B Deleuze B Proprioception B Zombies B Games B Religion B Death B Phantom Limb B Virtual Reality |
Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |