Surveying the Frontier: Subjective Rendering and Occlusion in Open-World Westerns
The last decade has seen open-world design transform the western genre in video games by recentering land as a thematic and mechanical component. As a description of both environment design and gameplay, open worlds offer highly interactable spaces, made coherent by narrative despite limited spatial...
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
[2020]
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In: |
Gamevironments
Year: 2020, Volume: 12, Pages: 1141-143 |
Standardized Subjects / Keyword chains: | B
Open-World-Spiel
/ Western film (Film)
/ Video game
/ Subjectivity
/ Game
/ Course of
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RelBib Classification: | AD Sociology of religion; religious policy ZB Sociology ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Occlusion
B gamevironments B Open World Video Games B Subjective Rendering B Culling, Settler Digitality B Indigeneity |
Online Access: |
Volltext (kostenfrei) |