Surveying the Frontier: Subjective Rendering and Occlusion in Open-World Westerns

The last decade has seen open-world design transform the western genre in video games by recentering land as a thematic and mechanical component. As a description of both environment design and gameplay, open worlds offer highly interactable spaces, made coherent by narrative despite limited spatial...

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Bibliographic Details
Main Author: Miner, Joshua (Author)
Format: Electronic Article
Language:English
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Published: [2020]
In: Gamevironments
Year: 2020, Volume: 12, Pages: 1141-143
Standardized Subjects / Keyword chains:B Open-World-Spiel / Western film (Film) / Video game / Subjectivity / Game / Course of
RelBib Classification:AD Sociology of religion; religious policy
ZB Sociology
ZG Media studies; Digital media; Communication studies
Further subjects:B Occlusion
B gamevironments
B Open World Video Games
B Subjective Rendering
B Culling, Settler Digitality
B Indigeneity
Online Access: Volltext (kostenfrei)