Gaming and Grieving: Digital Games as Means of Confronting and Coping with Death
Abstract This paper explores structural similarities between playing a digital game and experiencing grief. The digital game Mandagon evokes a sense of loss through its game environment of grey mountainous landscapes, broken wooden scaffolds, and Tibetan temples and prayer flags in states of disrepa...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Brill
2020
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In: |
Journal of religion, media and digital culture
Year: 2020, Volume: 9, Issue: 3, Pages: 326-346 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Death
/ Coping
B Lamaism / Bardo / Computer game |
RelBib Classification: | AB Philosophy of religion; criticism of religion; atheism BL Buddhism ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Tibetan Buddhism
B Grief B Death B Vulnerability B Videogames B Digital Games |
Online Access: |
Volltext (Resolving-System) Volltext (Verlag) |
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520 | |a Abstract This paper explores structural similarities between playing a digital game and experiencing grief. The digital game Mandagon evokes a sense of loss through its game environment of grey mountainous landscapes, broken wooden scaffolds, and Tibetan temples and prayer flags in states of disrepair. It elicits feelings of disorientation and dependency as players repeatedly fall from scaffolds but ascend by using lifts or finding air bubble streams underwater. It encompasses terrestrial, corporeal, and cosmic crossings as players move through air, land, and water, as they neither inhabit nor encounter a human body, and they cross various cosmic thresholds through the course of the game. For players struggling with grief, it validates and normalizes feelings of emptiness, loneliness, and vulnerability in the wake of death and loss. | ||
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STB | 0 | 0 | |a Bardo,Bouddhisme tibétain,Jeu vidéo,Maitrise,Dépassement (psychologie),Dépassement,Mort,Mort |
STC | 0 | 0 | |a Bardo,Budismo tibetano,Juego de computadora,Muerte,Muerte,Muerte,Superación |
STD | 0 | 0 | |a Bardo <buddhismo>,Bardo (buddismo),Bardo,Buddhismo tibetano,Buddismo tibetano,Buddismo tibetano,Elaborazione,Coping,Superamento,Coping,Superamento,Morte,Morte,Videogame |
STE | 0 | 0 | |a 中有,中阴,中蕴,应对,克服,死亡,死亡,藏传佛教,藏语系佛教,计算机游戏 |
STF | 0 | 0 | |a 中有,中陰,中蘊,應對,克服,死亡,死亡,藏傳佛教,藏語系佛教,電腦遊戲 |
STG | 0 | 0 | |a Bardo,Budismo tibetano,Jogo de computador,Morte,Morte,Superação |
STH | 0 | 0 | |a Бардо (буддизм),Компьютерная игра,Преодоление (психология),Смерть,Смерть (мотив),Тибетский буддизм |
STI | 0 | 0 | |a Αντιμετώπιση,Θάνατος,Θάνατος (μοτίβο),Θιβετιανός Βουδισμός,Μπάρντο,Bardo,Παιχνίδι υπολογιστή |
SUB | |a REL | ||
SYG | 0 | 0 | |a Digitales Spiel,Computerspiele,Bildschirmspiel , Lebensende,Todesdarstellung , Bewältigungsstrategie,Coping,Problembewältigung,Psychische Bewältigung,Bewältigungsverhalten , Lamaismus , Bardo Śląskie,Wartha , Digitales Spiel,Computerspiele,Bildschirmspiel |