Gaming and Grieving: Digital Games as Means of Confronting and Coping with Death
Abstract This paper explores structural similarities between playing a digital game and experiencing grief. The digital game Mandagon evokes a sense of loss through its game environment of grey mountainous landscapes, broken wooden scaffolds, and Tibetan temples and prayer flags in states of disrepa...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Brill
2020
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In: |
Journal of religion, media and digital culture
Year: 2020, Volume: 9, Issue: 3, Pages: 326-346 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Death
/ Coping
B Lamaism / Bardo / Computer game |
RelBib Classification: | AB Philosophy of religion; criticism of religion; atheism BL Buddhism ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Tibetan Buddhism
B Grief B Death B Vulnerability B Videogames B Digital Games |
Online Access: |
Volltext (Resolving-System) Volltext (Verlag) |