Reporting Religion: Narrating Religion in Gaming Journalism
In journalism, issues of religion are increasingly reported by nonspecialists or specialists in other fields. This poses obvious challenges. This study explores the narrative frames employed by gaming journalists in reporting about religion in video games. This was done through semi-structured inter...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Routledge, Taylor and Francis Group
2021
|
In: |
Journal of media and religion
Year: 2021, Volume: 20, Issue: 1, Pages: 38-52 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Religion
/ Reporters and reporting
/ Layman
|
RelBib Classification: | AD Sociology of religion; religious policy AG Religious life; material religion ZG Media studies; Digital media; Communication studies |
Online Access: |
Presumably Free Access Volltext (lizenzpflichtig) |
Summary: | In journalism, issues of religion are increasingly reported by nonspecialists or specialists in other fields. This poses obvious challenges. This study explores the narrative frames employed by gaming journalists in reporting about religion in video games. This was done through semi-structured interviews with gaming journalists (n = 17) and an exploration of their produced gaming reviews (n = 116) in relation to games with religious narratives. The study argues that journalists largely did not identify much regarding religion in their own content–even more explicit religious presentations were argued to have little role in a “game.” However, the clearest religion journalists identified was gaming itself, presenting the experience of gaming as its own form of religious activity. |
---|---|
ISSN: | 1534-8415 |
Contains: | Enthalten in: Journal of media and religion
|
Persistent identifiers: | DOI: 10.1080/15348423.2021.1875669 |