Inaudible Systems, Sonic Users: Sound Interfaces and the Design of Audibility Layouts in Digital Games

The audible dimension of computer games is revealing of contemporary digital culture and the restructuring of the current media ecology. In this article, I observe some of these rearrangements through a tentative probing of the interfacing conditions of gaming established by their sound design proje...

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Bibliographic Details
Main Author: Luersen, Eduardo Harry (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
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Published: [publisher not identified] 2021
In: Gamevironments
Year: 2021, Volume: 14, Pages: 50-84
Standardized Subjects / Keyword chains:B Computer game / Audiovisualisierung / Audio equipment / Games developer
RelBib Classification:ZA Social sciences
ZG Media studies; Digital media; Communication studies
Further subjects:B Industrial Design
B gamevironments
B Audiovisual Culture
B 200
B User Interfaces
B Media Archaeology
B Sound Design
B Digital Games
B Gamification
B Media Ecology
Online Access: Volltext (lizenzpflichtig)

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