Inaudible Systems, Sonic Users: Sound Interfaces and the Design of Audibility Layouts in Digital Games
The audible dimension of computer games is revealing of contemporary digital culture and the restructuring of the current media ecology. In this article, I observe some of these rearrangements through a tentative probing of the interfacing conditions of gaming established by their sound design proje...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2021
|
In: |
Gamevironments
Year: 2021, Volume: 14, Pages: 50-84 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Audiovisualisierung
/ Audio equipment
/ Games developer
|
RelBib Classification: | ZA Social sciences ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Industrial Design
B gamevironments B Audiovisual Culture B 200 B User Interfaces B Media Archaeology B Sound Design B Digital Games B Gamification B Media Ecology |
Online Access: |
Volltext (lizenzpflichtig) |
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520 | |a The audible dimension of computer games is revealing of contemporary digital culture and the restructuring of the current media ecology. In this article, I observe some of these rearrangements through a tentative probing of the interfacing conditions of gaming established by their sound design projects. Through a media-archaeological approach, I observe how sonic space is organized, especially in the design of digital games in first and third-person perspective, taking part in the construction of playable audiovisual environments. I begin the article with a brief examination of different concepts of interface, and probe how the sound design of games may relate with previous audiovisual formats. Then, I analyze the particular ways in which computers and humans are interfaced through sound in order to estimate how user interfaces are representative of underlying reorganizations in contemporary sensibility and culture. | ||
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STB | 0 | 0 | |a Chaînes stéréophoniques,Développeur de jeux vidéo,Jeu vidéo,Ludification |
STC | 0 | 0 | |a Desenvolvedor de juegos de video,Ingeniería de sonido,Juego de computadora,Ludificación |
STD | 0 | 0 | |a Audio,Gamification,Sviluppatore di videogiochi,Videogame |
STE | 0 | 0 | |a 计算机游戏 |
STF | 0 | 0 | |a 游戏开发者,遊戲化,電腦遊戲 |
STG | 0 | 0 | |a Desenvolvedor de jogos de vídeo,Engenharia de áudio,Jogo de computador,Ludificação |
STH | 0 | 0 | |a Геймификация,Компьютерная игра,Разработчик игр |
STI | 0 | 0 | |a Gamification,Ηχοληψία,Παιχνίδι υπολογιστή,Σχεδιαστής παιχνιδιών,Games developer |
SUB | |a REL | ||
SYE | 0 | 0 | |a Gamifizierung,Spielifizierung,Spielifikation |
SYG | 0 | 0 | |a Digitales Spiel,Computerspiele,Bildschirmspiel , Phonotechnik,Fonotechnik,Tontechnik , Gamedesigner,Spieledesigner |