Inaudible Systems, Sonic Users: Sound Interfaces and the Design of Audibility Layouts in Digital Games
The audible dimension of computer games is revealing of contemporary digital culture and the restructuring of the current media ecology. In this article, I observe some of these rearrangements through a tentative probing of the interfacing conditions of gaming established by their sound design proje...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2021
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In: |
Gamevironments
Year: 2021, Volume: 14, Pages: 50-84 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Audiovisualisierung
/ Audio equipment
/ Games developer
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RelBib Classification: | ZA Social sciences ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Industrial Design
B gamevironments B Audiovisual Culture B 200 B User Interfaces B Media Archaeology B Sound Design B Digital Games B Gamification B Media Ecology |
Online Access: |
Volltext (lizenzpflichtig) |