Feminist Gamer Social Identities
In 2020, the Electronic Software Association reported that women are just under half of all video game consumers. However, video games as an industry and communities of gamers are apparently resistant to the presence of women and especially feminists in these spaces. The events of #GamerGate serve a...
Authors: | ; |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2021
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In: |
Gamevironments
Year: 2021, Volume: 14, Pages: 119-169 |
Standardized Subjects / Keyword chains: | B
Computer game
/ Games developer
/ Videospielemarkt
/ Woman
/ Marginality
/ Spielerin
/ Social identity
/ Feminist woman
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RelBib Classification: | ZB Sociology ZG Media studies; Digital media; Communication studies |
Further subjects: | B
gamevironments
B 200 B Feminist B Feminist Gamers B Feminist Identity B Social Identity |
Online Access: |
Volltext (lizenzpflichtig) |