Feminist Gamer Social Identities

In 2020, the Electronic Software Association reported that women are just under half of all video game consumers. However, video games as an industry and communities of gamers are apparently resistant to the presence of women and especially feminists in these spaces. The events of #GamerGate serve a...

Ausführliche Beschreibung

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Bibliographische Detailangaben
VerfasserInnen: Winters, Michael (VerfasserIn) ; Williams, James L. (VerfasserIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
Verfügbarkeit prüfen: HBZ Gateway
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Veröffentlicht: 2021
In: Gamevironments
Jahr: 2021, Band: 14, Seiten: 119-169
normierte Schlagwort(-folgen):B Computerspiel / Spieleentwickler / Videospielemarkt / Frau / Marginalität / Spielerin / Soziale Identität / Feministin
RelBib Classification:ZB Soziologie
ZG Medienwissenschaft; Digitalität; Kommunikationswissenschaft
weitere Schlagwörter:B gamevironments
B 200
B Feminist
B Feminist Gamers
B Feminist Identity
B Social Identity
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Beschreibung
Zusammenfassung:In 2020, the Electronic Software Association reported that women are just under half of all video game consumers. However, video games as an industry and communities of gamers are apparently resistant to the presence of women and especially feminists in these spaces. The events of #GamerGate serve as a stark reminder of the response to women and feminists in gaming spaces. We aim to contribute to a growing field of research by exploring why women who are feminists continue to identify as gamers in the face of such hostility. The first author interviewed 10 self-identified women who detailed their experiences as both gamers and feminists. We found that gamer and feminist identities impact each other in complex and surprising ways, leading to the creation of personal philosophies and social groups that support both social identities concurrently. We also discuss implications for future research.
ISSN:2364-382X
Enthält:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.26092/ELIB/921