Bible Games as Religious Educational Tools in Seventh-Day Adventist Church: A Ludic Inventory
The Seventh-day Adventist Church has developed some analogical and digital games with religious education purposes over the last decades, so this article seeks to answer the following question: how does the Bible study paradigm influence the production of religious games at Seventh-day Adventist Chu...
| Subtitles: | "Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki" |
|---|---|
| Authors: | ; |
| Format: | Electronic Article |
| Language: | English |
| Check availability: | HBZ Gateway |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| Published: |
2021
|
| In: |
Gamevironments
Year: 2021, Volume: 15, Pages: 56-101 |
| Further subjects: | B
Religious Education
B Games B Religion B Bible Games B Christian Games B Gamevironments B Adventism B Religious Games |
| Online Access: |
Volltext (kostenfrei) Volltext (kostenfrei) |
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| 520 | |a The Seventh-day Adventist Church has developed some analogical and digital games with religious education purposes over the last decades, so this article seeks to answer the following question: how does the Bible study paradigm influence the production of religious games at Seventh-day Adventist Church? The article maps the main Seventh-day Adventist game titles in English from the 1930s to nowadays, building a ludic inventory. Based on elements and procedures of content analysis method, the analysis of elements of the ludic inventory as title, game mechanics, genres, etc., show that the text-based Bible study paradigm of Seventh-day Adventist Church influenced the production of the church’s games with fundamental characteristics of Bible study guides incorporated into the game design and production, such as: (1) a question-and-answer style, (2) an emphasis on mastering text-location in the Bible, and (3) a memorization of texts. Besides, the analysis of the ludic inventory also presents that the SDA games were designed under some Seventh-day Adventist religious education principles, involving the discussion about the conceptual binomials competition versus cooperation and fun versus recreation. | ||
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