Let the Magic Circle Bleed: Bridging the Gap Between Games and Reality
Games are often intended to draw us so completely into a fictional world that we forget that there is a world outside of the game, however, forgetting ourselves in a game means we must come back to ourselves at the end, begging the question: who were we when we were playing? The conventional wisdom...
Nebentitel: | "Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki" |
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1. VerfasserIn: | |
Medienart: | Elektronisch Aufsatz |
Sprache: | Englisch |
Verfügbarkeit prüfen: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Veröffentlicht: |
2021
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In: |
Gamevironments
Jahr: 2021, Band: 15, Seiten: 237-266 |
weitere Schlagwörter: | B
Magic Circle
B Larp B Impact Games B Gamevironments B Role-playing Games B Playable Theater, 5520 s Game Education, 5520 s Player Identity, 5520 s Immersion B Role-less Role-playing B Bleed |
Online Zugang: |
Volltext (kostenfrei) Volltext (kostenfrei) |