Let the Magic Circle Bleed: Bridging the Gap Between Games and Reality

Games are often intended to draw us so completely into a fictional world that we forget that there is a world outside of the game, however, forgetting ourselves in a game means we must come back to ourselves at the end, begging the question: who were we when we were playing? The conventional wisdom...

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Nebentitel:"Special Issue 'Revisiting Teaching and Games. Mapping out Ecosystems of Learning', edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki"
1. VerfasserIn: Creane, Jessica (VerfasserIn)
Medienart: Elektronisch Aufsatz
Sprache:Englisch
Verfügbarkeit prüfen: HBZ Gateway
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Veröffentlicht: 2021
In: Gamevironments
Jahr: 2021, Band: 15, Seiten: 237-266
weitere Schlagwörter:B Magic Circle
B Larp
B Impact Games
B Gamevironments
B Role-playing Games
B Playable Theater, 5520 s Game Education, 5520 s Player Identity, 5520 s Immersion
B Role-less Role-playing
B Bleed
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