Ludic Prognostication: Games as Sites for Simulating the Future
This article examines if video games can be used to simulate future scenarios by charting the intersections of game studies, science fiction studies, and simulation. By analyzing games that are set in futuristic societies as sites that can be used to address concerns for the future, this article arg...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2022
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In: |
Gamevironments
Year: 2022, Volume: 16, Pages: 1-32 |
Standardized Subjects / Keyword chains: | B
Video game
/ Future
/ Prognosis
/ Simulation
|
RelBib Classification: | NCA Ethics ZB Sociology ZG Media studies; Digital media; Communication studies |
Further subjects: | B
gamevironments
B ludic analyses B games as systems B simulation based learning B simulation and modelling B Simulation and games |
Online Access: |
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