"It's so normal, and … meaningful.": Playing with Narrative, Artifacts, and Cultural Difference in Florence
This article considers how player interactions with religious and ethnic markers, create a globalized game space in the mobile game Florence (2018). Florence is a multi-award-winning interactive novella game with story-integrated minigames that weave play experiences into the narrative. The game, in...
Authors: | ; |
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Format: | Electronic Review |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2022
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In: |
Gamevironments
Year: 2022, Volume: 16, Pages: 68-99 |
Review of: | Florence (Sundaram, Dheepa) |
Standardized Subjects / Keyword chains: | B
Design
/ Normativity
/ Cosmopolitanism
/ Spieler
/ Interaction
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RelBib Classification: | ZB Sociology ZD Psychology ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Cosmopolitanism
B gamevironments B Book review B Ethnicity B Pan-Asian B Video Games B Religion B Game Mechanics B Hinduism B Interactive Narrative B Game Design B Culture |
Online Access: |
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