"It's so normal, and … meaningful.": Playing with Narrative, Artifacts, and Cultural Difference in Florence

This article considers how player interactions with religious and ethnic markers, create a globalized game space in the mobile game Florence (2018). Florence is a multi-award-winning interactive novella game with story-integrated minigames that weave play experiences into the narrative. The game, in...

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Bibliographic Details
Authors: Sundaram, Dheepa (Author) ; Gottlieb, Owen (Author)
Format: Electronic Review
Language:English
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Published: [publisher not identified] 2022
In: Gamevironments
Year: 2022, Volume: 16, Pages: 68-99
Review of:Florence (Sundaram, Dheepa)
Standardized Subjects / Keyword chains:B Design / Normativity / Cosmopolitanism / Spieler / Interaction
RelBib Classification:ZB Sociology
ZD Psychology
ZG Media studies; Digital media; Communication studies
Further subjects:B Cosmopolitanism
B gamevironments
B Book review
B Ethnicity
B Pan-Asian
B Video Games
B Religion
B Game Mechanics
B Hinduism
B Interactive Narrative
B Game Design
B Culture
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