The digital brush paints a flourishing world: enacting religion and aesthetic traditions in Ōkami

The video game Ōkami encourages players to immerse themselves in a digital gamescape that incorporates Japanese aesthetics, stories, and religious philosophies. The designers have gamified Shintō holographic reasoning, Confucian virtues, and Buddhist metaphors of fighting demons of the mind to creat...

Full description

Saved in:  
Bibliographic Details
Main Author: Harwood, Brandon J. (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Journals Online & Print:
Drawer...
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: Carfax Publ. 2022
In: Journal of contemporary religion
Year: 2022, Volume: 37, Issue: 3, Pages: 419-434
Standardized Subjects / Keyword chains:B Japan / Video game / Gamification / Shintoism / Buddhism / Staging / Metaphor
RelBib Classification:AG Religious life; material religion
AH Religious education
BL Buddhism
BN Shinto
ZG Media studies; Digital media; Communication studies
Further subjects:B Buddhism
B Japan
B Video Games
B Flourishing
B Shintoism
B Metaphor
Online Access: Volltext (lizenzpflichtig)

MARC

LEADER 00000caa a22000002 4500
001 1823691447
003 DE-627
005 20230413104508.0
007 cr uuu---uuuuu
008 221127s2022 xx |||||o 00| ||eng c
024 7 |a 10.1080/13537903.2022.2099084  |2 doi 
035 |a (DE-627)1823691447 
035 |a (DE-599)KXP1823691447 
040 |a DE-627  |b ger  |c DE-627  |e rda 
041 |a eng 
084 |a 0  |2 ssgn 
100 1 |a Harwood, Brandon J.  |e VerfasserIn  |4 aut 
245 1 4 |a The digital brush paints a flourishing world: enacting religion and aesthetic traditions in Ōkami 
264 1 |c 2022 
336 |a Text  |b txt  |2 rdacontent 
337 |a Computermedien  |b c  |2 rdamedia 
338 |a Online-Ressource  |b cr  |2 rdacarrier 
520 |a The video game Ōkami encourages players to immerse themselves in a digital gamescape that incorporates Japanese aesthetics, stories, and religious philosophies. The designers have gamified Shintō holographic reasoning, Confucian virtues, and Buddhist metaphors of fighting demons of the mind to create a world modeled after a mythological retelling of medieval Japan. A significant portion of the player’s gameplay involves purifying pollutants from the environment, which improves the player character and the Japanesque world’s citizens. The game acts as a playable metaphor that teaches the player about Japanese religion and culture by allowing them to enact an interpretation of it interactively. 
601 |a Flourishing 
601 |a Religion 
650 4 |a Buddhism 
650 4 |a Shintō 
650 4 |a Flourishing 
650 4 |a Metaphor 
650 4 |a Japan 
650 4 |a Video Games 
652 |a AG:AH:BL:BN:ZG 
689 0 0 |d g  |0 (DE-588)4028495-5  |0 (DE-627)104585102  |0 (DE-576)208977503  |2 gnd  |a Japan 
689 0 1 |d s  |0 (DE-588)4063465-6  |0 (DE-627)106127950  |0 (DE-576)209148764  |2 gnd  |a Videospiel 
689 0 2 |d s  |0 (DE-588)1082245879  |0 (DE-627)847245373  |0 (DE-576)455277915  |2 gnd  |a Gamification 
689 0 3 |d s  |0 (DE-588)4179634-2  |0 (DE-627)105332178  |0 (DE-576)20999262X  |2 gnd  |a Shintō 
689 0 4 |d s  |0 (DE-588)4008690-2  |0 (DE-627)106366823  |0 (DE-576)20887772X  |2 gnd  |a Buddhismus 
689 0 5 |d s  |0 (DE-588)4027223-0  |0 (DE-627)10467525X  |0 (DE-576)208969934  |2 gnd  |a Inszenierung 
689 0 6 |d s  |0 (DE-588)4038935-2  |0 (DE-627)106230239  |0 (DE-576)209032537  |2 gnd  |a Metapher 
689 0 |5 (DE-627) 
773 0 8 |i Enthalten in  |t Journal of contemporary religion  |d Basingstoke, Hants [u.a.] : Carfax Publ., 1995  |g 37(2022), 3, Seite 419-434  |h Online-Ressource  |w (DE-627)320501132  |w (DE-600)2012230-5  |w (DE-576)095237976  |x 1469-9419  |7 nnns 
773 1 8 |g volume:37  |g year:2022  |g number:3  |g pages:419-434 
856 4 0 |u https://doi.org/10.1080/13537903.2022.2099084  |x Resolving-System  |z lizenzpflichtig  |3 Volltext 
935 |a mteo 
951 |a AR 
ELC |a 1 
ITA |a 1  |t 1 
LOK |0 000 xxxxxcx a22 zn 4500 
LOK |0 001 4220786236 
LOK |0 003 DE-627 
LOK |0 004 1823691447 
LOK |0 005 20230413104508 
LOK |0 008 221127||||||||||||||||ger||||||| 
LOK |0 035   |a (DE-Tue135)IxTheo#2022-11-26#EBB5BEE83C09AD3D7522EEE074F3693B1DA7F18A 
LOK |0 040   |a DE-Tue135  |c DE-627  |d DE-Tue135 
LOK |0 092   |o n 
LOK |0 852   |a DE-Tue135 
LOK |0 852 1  |9 00 
LOK |0 866   |x HK 
LOK |0 935   |a ixzs  |a zota  |a tiep 
LOK |0 936ln  |0 1550364804  |a AH 
LOK |0 936ln  |0 1442043709  |a BN 
LOK |0 936ln  |0 1442043644  |a BL 
LOK |0 936ln  |0 1442043229  |a AG 
LOK |0 936ln  |0 1764172264  |a ZG 
ORI |a SA-MARC-ixtheoa001.raw 
REL |a 1 
STA 0 0 |a Buddhism,Buddhism,Gamification,Metaphor,Shintoism,Shinto,Staging,Stage management,Theater,Video game,Television game 
STB 0 0 |a Buddhisme,Bouddhisme,Jeu vidéo,Ludification,Mise en scène,Régie (arts du spectacle),Théâtre,Métaphore,Shintō,Shintoïsme,Shintoïsme 
STC 0 0 |a Budismo,Budismo,Escenificación,Producción de una obra,Producción de una obra,Ludificación,Metáfora,Shintoísmo,Videogame 
STD 0 0 |a Buddhismo <motivo>,Buddhismo,Buddismo,Buddismo,Buddismo (motivo),Buddismo,Gamification,Messa in scena,Metafora,Shintoismo,Videogioco 
STE 0 0 |a 上演,上台,佛教,神道教,日本神道教,视频游戏,隐喻,暗喻 
STF 0 0 |a 上演,上臺,佛教,神道教,日本神道教,視頻遊戲,遊戲化,隱喻,暗喻 
STG 0 0 |a Budismo,Budismo,Encenação,Produção de uma peça,Produção de uma peça,Ludificação,Metáfora,Videogame,Xintoísmo 
STH 0 0 |a Буддизм (мотив),Буддизм,Видеоигра,Геймификация,Инсценировка,Метафора,Шинтоизм 
STI 0 0 |a Gamification,Βιντεοπαιχνίδι,Video game,Βουδισμός (μοτίβο),Βουδισμός,Μεταφορά,Παραγωγή <θέατρο>,Σκηνοθεσία (θέατρο),Σιντοϊσμός,Σίντο 
SUB |a REL 
SYE 0 0 |a Schintoismus,Shintoismus , Aufblühen , Empire du Japon,Nihon-koku,Zen-Nihon,Zenkoku,Nippon,Japon,Dainihon,Dainippon,Nihon,Nippon,Yapan,Japão,Nihon 
SYG 0 0 |a Empire du Japon,Nihon-koku,Zen-Nihon,Zenkoku,Nippon,Japon,Dainihon,Dainippon,Nihon,Nippon,Yapan,Japão,Nihon , Bildschirmspiel,Fernsehspiel,Telespiel , Gamifizierung,Spielifizierung,Spielifikation , Schintoismus,Shintoismus , Buddhism,Zen-Buddhismus , Regie,Theater,Theaterregie,Neuinszenierung , Metaphorik,Metaphern