The digital brush paints a flourishing world: enacting religion and aesthetic traditions in Ōkami
The video game Ōkami encourages players to immerse themselves in a digital gamescape that incorporates Japanese aesthetics, stories, and religious philosophies. The designers have gamified Shintō holographic reasoning, Confucian virtues, and Buddhist metaphors of fighting demons of the mind to creat...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Carfax Publ.
2022
|
In: |
Journal of contemporary religion
Year: 2022, Volume: 37, Issue: 3, Pages: 419-434 |
Standardized Subjects / Keyword chains: | B
Japan
/ Video game
/ Gamification
/ Shintoism
/ Buddhism
/ Staging
/ Metaphor
|
RelBib Classification: | AG Religious life; material religion AH Religious education BL Buddhism BN Shinto ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Buddhism
B Japan B Video Games B Flourishing B Shintoism B Metaphor |
Online Access: |
Volltext (lizenzpflichtig) |
MARC
LEADER | 00000caa a22000002 4500 | ||
---|---|---|---|
001 | 1823691447 | ||
003 | DE-627 | ||
005 | 20230413104508.0 | ||
007 | cr uuu---uuuuu | ||
008 | 221127s2022 xx |||||o 00| ||eng c | ||
024 | 7 | |a 10.1080/13537903.2022.2099084 |2 doi | |
035 | |a (DE-627)1823691447 | ||
035 | |a (DE-599)KXP1823691447 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
084 | |a 0 |2 ssgn | ||
100 | 1 | |a Harwood, Brandon J. |e VerfasserIn |4 aut | |
245 | 1 | 4 | |a The digital brush paints a flourishing world: enacting religion and aesthetic traditions in Ōkami |
264 | 1 | |c 2022 | |
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
520 | |a The video game Ōkami encourages players to immerse themselves in a digital gamescape that incorporates Japanese aesthetics, stories, and religious philosophies. The designers have gamified Shintō holographic reasoning, Confucian virtues, and Buddhist metaphors of fighting demons of the mind to create a world modeled after a mythological retelling of medieval Japan. A significant portion of the player’s gameplay involves purifying pollutants from the environment, which improves the player character and the Japanesque world’s citizens. The game acts as a playable metaphor that teaches the player about Japanese religion and culture by allowing them to enact an interpretation of it interactively. | ||
601 | |a Flourishing | ||
601 | |a Religion | ||
650 | 4 | |a Buddhism | |
650 | 4 | |a Shintō | |
650 | 4 | |a Flourishing | |
650 | 4 | |a Metaphor | |
650 | 4 | |a Japan | |
650 | 4 | |a Video Games | |
652 | |a AG:AH:BL:BN:ZG | ||
689 | 0 | 0 | |d g |0 (DE-588)4028495-5 |0 (DE-627)104585102 |0 (DE-576)208977503 |2 gnd |a Japan |
689 | 0 | 1 | |d s |0 (DE-588)4063465-6 |0 (DE-627)106127950 |0 (DE-576)209148764 |2 gnd |a Videospiel |
689 | 0 | 2 | |d s |0 (DE-588)1082245879 |0 (DE-627)847245373 |0 (DE-576)455277915 |2 gnd |a Gamification |
689 | 0 | 3 | |d s |0 (DE-588)4179634-2 |0 (DE-627)105332178 |0 (DE-576)20999262X |2 gnd |a Shintō |
689 | 0 | 4 | |d s |0 (DE-588)4008690-2 |0 (DE-627)106366823 |0 (DE-576)20887772X |2 gnd |a Buddhismus |
689 | 0 | 5 | |d s |0 (DE-588)4027223-0 |0 (DE-627)10467525X |0 (DE-576)208969934 |2 gnd |a Inszenierung |
689 | 0 | 6 | |d s |0 (DE-588)4038935-2 |0 (DE-627)106230239 |0 (DE-576)209032537 |2 gnd |a Metapher |
689 | 0 | |5 (DE-627) | |
773 | 0 | 8 | |i Enthalten in |t Journal of contemporary religion |d Basingstoke, Hants [u.a.] : Carfax Publ., 1995 |g 37(2022), 3, Seite 419-434 |h Online-Ressource |w (DE-627)320501132 |w (DE-600)2012230-5 |w (DE-576)095237976 |x 1469-9419 |7 nnns |
773 | 1 | 8 | |g volume:37 |g year:2022 |g number:3 |g pages:419-434 |
856 | 4 | 0 | |u https://doi.org/10.1080/13537903.2022.2099084 |x Resolving-System |z lizenzpflichtig |3 Volltext |
935 | |a mteo | ||
951 | |a AR | ||
ELC | |a 1 | ||
ITA | |a 1 |t 1 | ||
LOK | |0 000 xxxxxcx a22 zn 4500 | ||
LOK | |0 001 4220786236 | ||
LOK | |0 003 DE-627 | ||
LOK | |0 004 1823691447 | ||
LOK | |0 005 20230413104508 | ||
LOK | |0 008 221127||||||||||||||||ger||||||| | ||
LOK | |0 035 |a (DE-Tue135)IxTheo#2022-11-26#EBB5BEE83C09AD3D7522EEE074F3693B1DA7F18A | ||
LOK | |0 040 |a DE-Tue135 |c DE-627 |d DE-Tue135 | ||
LOK | |0 092 |o n | ||
LOK | |0 852 |a DE-Tue135 | ||
LOK | |0 852 1 |9 00 | ||
LOK | |0 866 |x HK | ||
LOK | |0 935 |a ixzs |a zota |a tiep | ||
LOK | |0 936ln |0 1550364804 |a AH | ||
LOK | |0 936ln |0 1442043709 |a BN | ||
LOK | |0 936ln |0 1442043644 |a BL | ||
LOK | |0 936ln |0 1442043229 |a AG | ||
LOK | |0 936ln |0 1764172264 |a ZG | ||
ORI | |a SA-MARC-ixtheoa001.raw | ||
REL | |a 1 | ||
STA | 0 | 0 | |a Buddhism,Buddhism,Gamification,Metaphor,Shintoism,Shinto,Staging,Stage management,Theater,Video game,Television game |
STB | 0 | 0 | |a Buddhisme,Bouddhisme,Jeu vidéo,Ludification,Mise en scène,Régie (arts du spectacle),Théâtre,Métaphore,Shintō,Shintoïsme,Shintoïsme |
STC | 0 | 0 | |a Budismo,Budismo,Escenificación,Producción de una obra,Producción de una obra,Ludificación,Metáfora,Shintoísmo,Videogame |
STD | 0 | 0 | |a Buddhismo <motivo>,Buddhismo,Buddismo,Buddismo,Buddismo (motivo),Buddismo,Gamification,Messa in scena,Metafora,Shintoismo,Videogioco |
STE | 0 | 0 | |a 上演,上台,佛教,神道教,日本神道教,视频游戏,隐喻,暗喻 |
STF | 0 | 0 | |a 上演,上臺,佛教,神道教,日本神道教,視頻遊戲,遊戲化,隱喻,暗喻 |
STG | 0 | 0 | |a Budismo,Budismo,Encenação,Produção de uma peça,Produção de uma peça,Ludificação,Metáfora,Videogame,Xintoísmo |
STH | 0 | 0 | |a Буддизм (мотив),Буддизм,Видеоигра,Геймификация,Инсценировка,Метафора,Шинтоизм |
STI | 0 | 0 | |a Gamification,Βιντεοπαιχνίδι,Video game,Βουδισμός (μοτίβο),Βουδισμός,Μεταφορά,Παραγωγή <θέατρο>,Σκηνοθεσία (θέατρο),Σιντοϊσμός,Σίντο |
SUB | |a REL | ||
SYE | 0 | 0 | |a Schintoismus,Shintoismus , Aufblühen , Empire du Japon,Nihon-koku,Zen-Nihon,Zenkoku,Nippon,Japon,Dainihon,Dainippon,Nihon,Nippon,Yapan,Japão,Nihon |
SYG | 0 | 0 | |a Empire du Japon,Nihon-koku,Zen-Nihon,Zenkoku,Nippon,Japon,Dainihon,Dainippon,Nihon,Nippon,Yapan,Japão,Nihon , Bildschirmspiel,Fernsehspiel,Telespiel , Gamifizierung,Spielifizierung,Spielifikation , Schintoismus,Shintoismus , Buddhism,Zen-Buddhismus , Regie,Theater,Theaterregie,Neuinszenierung , Metaphorik,Metaphern |