Counterspace Game Elements for This Pansexual Pilipina American Player's Joy, Rest, and Healing: An Autoethnographic Case Study of Playing Stardew Valley
Single player digital games can be safe environments for players; e.g., Lost in a Good Game discusses Blake Stone (1993) as a safe place that satisfied intrinsic needs and offered respite from external troubles (Etchells 2019, 67). However, research on games like Grand Theft Auto III (2001) discusse...
Subtitles: | "Special Issue "Social Justice"" |
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Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2022
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In: |
Gamevironments
Year: 2022, Volume: 17, Pages: 314-354 |
Further subjects: | B
Pansexual
B gamevironments B Counterspace Games B Filipino B Pilipina American B Rest B Joy B Single Player Games B Stardew Valley B Healing B Decolonization |
Online Access: |
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