No Other Gods Before Mario?: Game Preferences Among Atheistic and Religious Individuals
Burris and Petrican (2011) recently showed that atheists are less capable of internally simulating vivid, emotionally evocative experiences relative to those who identify with religion. Consequently, relative to religious individuals, atheists were expected to find the engaging, multisensory experie...
Authors: | ; |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Routledge, Taylor & Francis Group
2012
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In: |
The international journal for the psychology of religion
Year: 2012, Volume: 22, Issue: 4, Pages: 243-251 |
Online Access: |
Volltext (lizenzpflichtig) |
Parallel Edition: | Electronic
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Summary: | Burris and Petrican (2011) recently showed that atheists are less capable of internally simulating vivid, emotionally evocative experiences relative to those who identify with religion. Consequently, relative to religious individuals, atheists were expected to find the engaging, multisensory experience offered by virtual gaming environments to be an especially appealing form of play. This hypothesis was supported. Indeed, atheists did not rate narrative-oriented tabletop games more appealing than did religious individuals, and rated them as less appealing compared to agnostic/no religion individuals. The disparity in atheists' game preferences was further polarized by individual differences in psychological absorption. Atheists' preference for "what you see is what you get" video game environments over tabletop games that require greater imaginative effort for less immersive benefits may reflect a broad orientation that provides an experiential basis for disbelief in the unseen. |
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ISSN: | 1532-7582 |
Contains: | Enthalten in: The international journal for the psychology of religion
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Persistent identifiers: | DOI: 10.1080/10508619.2011.638606 |