Lost in the Myst?: Narrative Video Gaming Decreases Self-Reported Propensity for Spiritual/Religious Experience
Based on the proposition that the visual "what you see is what you get" environment of video games may undermine ability/motivation for mental simulation/internal narrative, we hypothesized that exposure to virtual gaming would lead to decreased propensity for spiritual/religious experienc...
Authors: | ; |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
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Published: |
Routledge, Taylor & Francis Group
2015
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In: |
The international journal for the psychology of religion
Year: 2015, Volume: 25, Issue: 1, Pages: 18-28 |
Online Access: |
Volltext (lizenzpflichtig) |