The Pop Theology of Videogames: Producing and Playing with Religion
Young people in the West are more likely to encounter religion in videogames than in places of worship like churches, mosques or temples. Lars de Wildt interviews developers and players of games such as Assassin’s Creed to find out how and why the Pop Theology of Videogames is so appealing to modern...
| Main Author: | |
|---|---|
| Format: | Electronic Book |
| Language: | English |
| Check availability: | HBZ Gateway |
| WorldCat: | WorldCat |
| Interlibrary Loan: | Interlibrary Loan for the Fachinformationsdienste (Specialized Information Services in Germany) |
| Published: |
Amsterdam
Amsterdam University Press
2023
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| In: | Year: 2023 |
| Series/Journal: | Games and Play
8 |
| Further subjects: | B
Videogames, religion, production studies, consumption studies, qualitative sociology
B NON-CLASSIFIABLE B Video Games Religious aspects |
| Online Access: |
Cover (Publisher) Volltext (doi) Volltext (kostenfrei) Volltext (kostenfrei) |
| Parallel Edition: | Erscheint auch als: 9789463729864 |



