Fit and Viable Determinants of Gamification in Christian Religious Studies in Developing Economy Context

Gamification has been utilized in bible applications for religious learning activities to create excitement and encourage positive behavioral outcomes. However, there is a noticeable gap in the effectiveness and viability of gamified bible applications, particularly among Ghanaian Christian faiths....

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Bibliographic Details
Authors: Akuetteh, Alfred Patterson (Author) ; Kolog, Emmanuel Awuni (Author) ; Boateng, Richard 1979- (Author) ; Bankuoru Egala, Sulemana (Author)
Format: Electronic Article
Language:English
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Published: Brill 2023
In: Journal of religion, media and digital culture
Year: 2023, Volume: 12, Issue: 2/3, Pages: 160-184
Further subjects:B fit and viability
B Bible
B Christian
B Ghana
B Gamification
B gamified Bible application
Online Access: Volltext (lizenzpflichtig)
Volltext (lizenzpflichtig)

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