Fit and Viable Determinants of Gamification in Christian Religious Studies in Developing Economy Context
Gamification has been utilized in bible applications for religious learning activities to create excitement and encourage positive behavioral outcomes. However, there is a noticeable gap in the effectiveness and viability of gamified bible applications, particularly among Ghanaian Christian faiths....
Authors: | ; ; ; |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Brill
2023
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In: |
Journal of religion, media and digital culture
Year: 2023, Volume: 12, Issue: 2/3, Pages: 160-184 |
Further subjects: | B
fit and viability
B Bible B Christian B Ghana B Gamification B gamified Bible application |
Online Access: |
Volltext (lizenzpflichtig) Volltext (lizenzpflichtig) |