Re-Imagining Christian Education Through Neurodivergent Fellowship, Play, and Leadership in Online Videogaming

From Fall 2020 to Spring 2022, the Center of Theological Inquiry, funded by a grant from the Templeton World Charity Foundation's Diverse Intelligences Initiative and in collaboration with Glasgow Caledonian University in Scotland, created a Minecraft (2011) videogame prototype titled The Spiri...

Full description

Saved in:  
Bibliographic Details
Subtitles:"Special Issue 'Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics'"
Authors: Raffety, Erin (Author) ; Insa-Iglesias, Maria (Author)
Format: Electronic Article
Language:English
Check availability: HBZ Gateway
Journals Online & Print:
Drawer...
Fernleihe:Fernleihe für die Fachinformationsdienste
Published: [publisher not identified] 2023
In: Gamevironments
Year: 2023, Volume: 19, Pages: 80-114
Further subjects:B gamevironments
B Leadership
B Play
B Fellowship
B Christian Education
B Minecraft (Game)
B Neurodiversity
Online Access: Volltext (kostenfrei)
Volltext (kostenfrei)

MARC

LEADER 00000naa a22000002 4500
001 1884213561
003 DE-627
005 20240325130822.0
007 cr uuu---uuuuu
008 240325s2023 xx |||||o 00| ||eng c
024 7 |a 10.48783/gameviron.v19i19.220  |2 doi 
035 |a (DE-627)1884213561 
035 |a (DE-599)KXP1884213561 
040 |a DE-627  |b ger  |c DE-627  |e rda 
041 |a eng 
084 |a 0  |2 ssgn 
100 1 |a Raffety, Erin  |e VerfasserIn  |4 aut 
245 1 0 |a Re-Imagining Christian Education Through Neurodivergent Fellowship, Play, and Leadership in Online Videogaming 
246 1 |i Themenheft  |a "Special Issue 'Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics'" 
264 1 |c 2023 
336 |a Text  |b txt  |2 rdacontent 
337 |a Computermedien  |b c  |2 rdamedia 
338 |a Online-Ressource  |b cr  |2 rdacarrier 
520 |a From Fall 2020 to Spring 2022, the Center of Theological Inquiry, funded by a grant from the Templeton World Charity Foundation's Diverse Intelligences Initiative and in collaboration with Glasgow Caledonian University in Scotland, created a Minecraft (2011) videogame prototype titled The Spiritual Loop. This videogame prototype was designed and developed for fostering spiritual growth and connection based on ethnographic research with neurodivergent persons and their Christian faith communities in the United States. Considering the lack of access disabled persons experience with respect to Christian communities in the US (Carter 2007), alongside the disproportionate emphasis on educational and therapeutic outcomes with respect to neurodivergent gamers (Spiel and Gerling 2021), our participatory fieldwork with neurodivergent players led us to emphasize the game’s opportunities for spiritual connection versus mastery of biblical content or Christian virtues. This paper highlights two findings with respect to gaming and Christian education. First, despite the consistent emphasis on fostering Christian community and connection, neurotypical players frequently mistook the game’s goal as Christian education, whereas neurodivergent players readily appreciated the game’s fellowship potential. Second, neurodivergent players seamlessly assumed leadership roles in online game play, confirming the ability of online communities to transform theological hierarchies (Campbell 2012). Based on these findings, we suggest that a bifurcation in fellowship and education in traditional Christian formation reflects ableist biases. The flexible, playful environment presented in online gaming spaces offers critical opportunities for fostering fellowship between neurodivergent and neurotypical Christians, as well as untapped opportunities for neurodivergent leadership to flourish in reimagining more accessible environments for Christian education. 
650 4 |a Christian Education 
650 4 |a Fellowship 
650 4 |a Leadership 
650 4 |a Minecraft 
650 4 |a Neurodiversity 
650 4 |a Play 
650 4 |a gamevironments 
700 1 |a Insa-Iglesias, Maria  |e VerfasserIn  |4 aut 
773 0 8 |i Enthalten in  |t Gamevironments  |d Bremen : [Verlag nicht ermittelbar], 2014  |g 19(2023), Seite 80-114  |h Online-Ressource  |w (DE-627)815396848  |w (DE-600)2805691-7  |w (DE-576)424664925  |x 2364-382X  |7 nnns 
773 1 8 |g volume:19  |g year:2023  |g pages:80-114 
856 4 0 |u https://doi.org/10.48783/gameviron.v19i19.220  |x Resolving-System  |z kostenfrei  |3 Volltext 
856 4 0 |u https://journals.suub.uni-bremen.de/index.php/gamevironments/article/view/220  |x Verlag  |z kostenfrei  |3 Volltext 
951 |a AR 
ELC |a 1 
LOK |0 000 xxxxxcx a22 zn 4500 
LOK |0 001 4503490664 
LOK |0 003 DE-627 
LOK |0 004 1884213561 
LOK |0 005 20240325130822 
LOK |0 008 240325||||||||||||||||ger||||||| 
LOK |0 040   |a DE-Tue135  |c DE-627  |d DE-Tue135 
LOK |0 092   |o n 
LOK |0 852   |a DE-Tue135 
LOK |0 852 1  |9 00 
LOK |0 935   |a ixzs  |a ixzo 
OAS |a 1 
ORI |a SA-MARC-ixtheoa001.raw 
REL |a 1 
STA 0 0 |a Minecraft (Game) 
STB 0 0 |a Minecraft (jeu vidéo) 
STC 0 0 |a Minecraft 
STD 0 0 |a Minecraft 
STF 0 0 |a 我的世界 
STG 0 0 |a Minecraft 
STH 0 0 |a Minecraft 
STI 0 0 |a Minecraft 
SUB |a REL