The Aetherlight: A Case Study of the Formational Potential of a Game
The Aetherlight (2016) is a point-and-click adventure game designed for 9-12-year olds to entice them to engage with the grand narrative of scripture through an allegorical reimagining in a 3D steampunk world. That is a lot to ask of a game. Conceptualised primarily as an educational game, The Aethe...
Subtitles: | "Special Issue 'Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics'" |
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Main Author: | |
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
[publisher not identified]
2023
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In: |
Gamevironments
Year: 2023, Volume: 19, Pages: 158-177 |
Further subjects: | B
Theology
B gamevironments B Discipleship B Games B Christian Games B Edugaming B Allegory B Formation B Metaphor B Narrative Mechanics |
Online Access: |
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