EXPLORING THE ETHICAL AND SPIRITUAL DIMENSIONS OF ARTIFICIAL INTELLIGENCE IN VIRTUAL GAMING: A PHILOSOPHICAL INQUIRY
In the digital era, digital games, particularly those in virtual spaces, have become integral to daily life, offering users not only a blend of real and virtual world interactions but also an enhanced sense of happiness and fulfilment. However, traditional digital gaming modes often fall short in me...
Authors: | ; ; ; ; ; ; |
---|---|
Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
University of Innsbruck in cooperation with the John Hick Centre for Philosophy of Religion at the University of Birmingham
2024
|
In: |
European journal for philosophy of religion
Year: 2024, Volume: 16, Issue: 2, Pages: 52-68 |
Further subjects: | B
Redirected Walking
B Speech Recognition B VR Space B Computer Vision B Multiple Virtual Objects B Digital Games |
Online Access: |
Volltext (lizenzpflichtig) Volltext (lizenzpflichtig) |
MARC
LEADER | 00000naa a22000002 4500 | ||
---|---|---|---|
001 | 1902034171 | ||
003 | DE-627 | ||
005 | 20240905154940.0 | ||
007 | cr uuu---uuuuu | ||
008 | 240905s2024 xx |||||o 00| ||eng c | ||
024 | 7 | |a 10.24204/ejpr.2024.4155 |2 doi | |
035 | |a (DE-627)1902034171 | ||
035 | |a (DE-599)KXP1902034171 | ||
040 | |a DE-627 |b ger |c DE-627 |e rda | ||
041 | |a eng | ||
084 | |a 0 |2 ssgn | ||
100 | 1 | |a Chen, Ni |e VerfasserIn |4 aut | |
245 | 1 | 0 | |a EXPLORING THE ETHICAL AND SPIRITUAL DIMENSIONS OF ARTIFICIAL INTELLIGENCE IN VIRTUAL GAMING |b A PHILOSOPHICAL INQUIRY |
264 | 1 | |c 2024 | |
336 | |a Text |b txt |2 rdacontent | ||
337 | |a Computermedien |b c |2 rdamedia | ||
338 | |a Online-Ressource |b cr |2 rdacarrier | ||
520 | |a In the digital era, digital games, particularly those in virtual spaces, have become integral to daily life, offering users not only a blend of real and virtual world interactions but also an enhanced sense of happiness and fulfilment. However, traditional digital gaming modes often fall short in meeting the increasing demands for higher quality and more immersive experiences. This paper proposes a new model for the development of artificial intelligence-driven digital games based on virtual space, addressing the ethical and spiritual implications of such advancements. The research builds on data from a 2018 user expectation survey, which indicated significant demand for enhanced virtual reality (VR) games, improved voice communication, and tactile interaction within these environments. We developed a multidimensional model incorporating vision, touch, and auditory feedback, utilizing a Kinect-based haptic interaction redirection algorithm to enhance physical-virtual interaction. This algorithm significantly reduces angular deviation by 10% in virtual navigation, enhancing the boundary definition in virtual spaces and thereby improving the immersive experience. Further enhancements include an Encoder-Decoder (ED) framework for voice communication that employs a neural network with multiple feedback loops to adjust weight values, improving speech recognition accuracy by 15%. This system provides a more responsive and realistic communication environment within digital games. Lastly, the application of computer vision technology and deep learning techniques, including a backpropagation (BP) neural network, improves the system's image recognition capabilities, extending its precision and capacity for rendering high-definition, precise game graphics. This study not only advances the technical aspects of AI in gaming but also prompts a deeper philosophical discussion on the ethical and spiritual impacts of these immersive virtual environments. As AI continues to blur the lines between reality and virtuality, this research invites further inquiry into how such technologies influence human perception, behavior, and morality within digital spaces. | ||
601 | |a Philosophie | ||
650 | 4 | |a Computer Vision | |
650 | 4 | |a Digital Games | |
650 | 4 | |a Multiple Virtual Objects | |
650 | 4 | |a Redirected Walking | |
650 | 4 | |a Speech Recognition | |
650 | 4 | |a VR Space | |
700 | 1 | |a Mat, Ruzinoor b Che |e VerfasserIn |4 aut | |
700 | 1 | |a Duan, Limin |e VerfasserIn |4 aut | |
700 | 1 | |a Lu, Pingyang |e VerfasserIn |4 aut | |
700 | 1 | |a Liu, Yunting |e VerfasserIn |4 aut | |
700 | 1 | |a Xia, Xueyan |e VerfasserIn |4 aut | |
700 | 1 | |a Jin, Yanhong |e VerfasserIn |4 aut | |
773 | 0 | 8 | |i Enthalten in |t European journal for philosophy of religion |d Innsbruck : University of Innsbruck in cooperation with the John Hick Centre for Philosophy of Religion at the University of Birmingham, 2009 |g 16(2024), 2, Seite 52-68 |h Online-Ressource |w (DE-627)718600770 |w (DE-600)2659606-4 |w (DE-576)477533728 |7 nnns |
773 | 1 | 8 | |g volume:16 |g year:2024 |g number:2 |g pages:52-68 |
856 | 4 | 0 | |u https://doi.org/10.24204/ejpr.2024.4155 |x Resolving-System |z lizenzpflichtig |3 Volltext |
856 | 4 | 0 | |u https://www.philosophy-of-religion.eu/index.php/ejpr/article/view/4155 |x Verlag |z lizenzpflichtig |3 Volltext |
951 | |a AR | ||
ELC | |a 1 | ||
LOK | |0 000 xxxxxcx a22 zn 4500 | ||
LOK | |0 001 4576647288 | ||
LOK | |0 003 DE-627 | ||
LOK | |0 004 1902034171 | ||
LOK | |0 005 20240905153843 | ||
LOK | |0 008 240905||||||||||||||||ger||||||| | ||
LOK | |0 040 |a DE-Tue135 |c DE-627 |d DE-Tue135 | ||
LOK | |0 092 |o n | ||
LOK | |0 852 |a DE-Tue135 | ||
LOK | |0 852 1 |9 00 | ||
LOK | |0 935 |a ixzs |a ixzo | ||
ORI | |a TA-MARC-ixtheoa001.raw | ||
REL | |a 1 | ||
SUB | |a REL |