"Fear the Old Blood.": "Bloodborne", Christian Concepts of Communion, and Theological Reflection

What might it mean to read video games as a source for critical theological reflection? This project explores the extent to which FromSoftware's 2015 classic Bloodborne can be read in just this way for at least two reasons. Firstly, the game makes visible foundational but often taken-for-grante...

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Bibliographic Details
Main Author: Watson, Ed (Author)
Format: Electronic Article
Language:English
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Published: [publisher not identified] 2024
In: Gamevironments
Year: 2024, Volume: 20, Pages: 169-178
Further subjects:B Theology
B gamevironments
B FromSoftware
B Bloodborne
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Description
Summary:What might it mean to read video games as a source for critical theological reflection? This project explores the extent to which FromSoftware's 2015 classic Bloodborne can be read in just this way for at least two reasons. Firstly, the game makes visible foundational but often taken-for-granted Christian themes, as well as their internal paradoxes. Secondly, Bloodborne's gameplay is structured through these themes in ways that invite the player to take on a mode of theological reflection which allows them to think creatively beyond the conditions giving rise to these paradoxes.
ISSN:2364-382X
Contains:Enthalten in: Gamevironments
Persistent identifiers:DOI: 10.48783/gameviron.v20i20.247