Memes, monsters and the digital grotesque
"Memes, monsters, and the digital grotesque looks at the emerging and thriving new genre of digital horror from an innovative perspective. Examining digital cultural production during the period that has been referred to as the 'Arab Winter', Moreno-Almeida delves into the memes, anim...
MARC
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| 100 | 1 | |e VerfasserIn |0 (DE-588)1144370914 |0 (DE-627)1004704402 |0 (DE-576)495354244 |4 aut |a Moreno Almeida, Cristina | |
| 109 | |a Moreno Almeida, Cristina |a Almeida, Cristina Moreno | ||
| 245 | 1 | 0 | |a Memes, monsters and the digital grotesque |c Cristina Moreno-Almeida |
| 264 | 1 | |a Oxford |a New York |b The British Academy |c [2024] | |
| 264 | 4 | |c ©2024 | |
| 300 | |a 1 Online-Ressource (xiii, 245 pages) |b illustrations (chiefly color) | ||
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| 500 | |a Includes bibliographical references and index | ||
| 505 | 8 | |a The poetics of digital horror. -- The digital grotesque -- The case for (decolonial) horror -- Stories of the undead. -- Animating the living dead -- Policing the borders of abnormality -- Home wreckers. -- Diaries of a monstrous woman -- Dis-meme-bering the nation -- Desiring the grotesque. -- Monstrous speech -- Ghosts of a 'cool' past -- The unbearable afterlives of memes. | |
| 506 | |a Open access versions available from some providers | ||
| 520 | |a "Memes, monsters, and the digital grotesque looks at the emerging and thriving new genre of digital horror from an innovative perspective. Examining digital cultural production during the period that has been referred to as the 'Arab Winter', Moreno-Almeida delves into the memes, animated cartoons, music videos, and expressive cultures - like fashion and urban subcultures - that emerged between 2016 and 2020. In revealing concealed narratives underlying the digital lives of artists, as well as ordinary people, Moreno-Almeida explores how memes, horror, and the grotesque capture a moment infused with political and affective significance, characterized by despair, alienation, and anomie, alongside opportunities for creative experimentation made possible in the postdigital era." -- | ||
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| SYG | 0 | 0 | |a Middle East North Africa region,MENA-Staaten,MENA-Gebiet,MENA-Länder,MENAT-Region , Digitales Spiel,Computerspiele,Bildschirmspiel , Das Groteske , E-Medien , Islam , Digitale Medien,Multimedia , Meme,Mem,Meme,Mem,Meme , Digitale Medien , Allgemeine Soziologie,Gesellschaftslehre,Gesellschaft,Gesellschaftstheorie,Sozialtheorie,Soziallehre , Virtualization , Virtual reality,Virtuelle Welt,Artificial reality,Virtual environments,Virtuelle Räume,Virtueller Raum,Künstliche Wirklichkeit,Virtuelle Umgebung,Künstliche Realität,Artificial world,Virtual environment,VR-Technologie,Cyberrealität,Künstliche Welt , Girard, René Noël Théophile,1923-2015,Žurar, Rene,1923-2015 |
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