Playing with religion in digital games
Contributors: | ; |
---|---|
Format: | Print Book |
Language: | English |
Subito Delivery Service: | Order now. |
Check availability: | HBZ Gateway |
WorldCat: | WorldCat |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
Bloomington, Ind. [u.a.]
Indiana Univ. Press
2014
|
In: | Year: 2014 |
Reviews: | Playing with religion in digital games - [Rezension] (2015) (Heidbrink, Simone)
|
Volumes / Articles: | Show volumes/articles. |
Series/Journal: | Digital games studies
|
Standardized Subjects / Keyword chains: | B
Religion
/ Video game console
/ Video game
|
Further subjects: | B
Collection of essays
B Pop culture B Religion B Video Games Religious aspects B Videospiele |
Online Access: |
Inhaltsbeschreibung Inhaltsverzeichnis (Verlag) |
Parallel Edition: | Electronic
|
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245 | 1 | 0 | |a Playing with religion in digital games |c ed. by Heidi A. Campbell and Gregory Price Grieve |
264 | 1 | |a Bloomington, Ind. [u.a.] |b Indiana Univ. Press |c 2014 | |
300 | |a IX, 301 S. |b Ill., graph. Darst. | ||
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490 | 0 | |a Digital games studies | |
500 | |a Literaturangaben | ||
505 | 8 | 0 | |a Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price GrieveDreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S,HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. |
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650 | 4 | |a Videospiele | |
650 | 4 | |a Religion | |
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936 | r | v | |a BL 9700 |b Film, Funk, Fernsehen |k Theologie und Religionswissenschaften |k Christliche Gesellschaftslehre |k Gesellschaftsformende, kulturelle Faktoren |k Film, Funk, Fernsehen |0 (DE-627)1270730258 |0 (DE-625)rvk/12400: |0 (DE-576)200730258 |
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ELC | |b 1 | ||
ORI | |a TA-MARC-ixtheo_oa001.raw | ||
REL | |a 1 | ||
SPR | |a 1 |t IXT |t REL | ||
STA | 0 | 0 | |a Pop culture,Religion,Religion in literature,Religions,Religion,Video game console,Video game,Television game |
STB | 0 | 0 | |a Console de jeux vidéo,Culture pop,Jeu vidéo,Religion,Religions,Religion |
STC | 0 | 0 | |a Cultura pop,Religión,Religión,Religión,Videoconsola,Videogame |
STD | 0 | 0 | |a Console (videogiochi),Cultura pop,Religione,Religione,Religione,Videogioco |
STE | 0 | 0 | |a 宗教,宗教,流行文化,通俗文化,大众文化,视频游戏 |
STF | 0 | 0 | |a 宗教,宗教,流行文化,通俗文化,大眾文化,視頻遊戲,電子遊戲機 |
STG | 0 | 0 | |a Console de jogos eletrônicos,Cultura pop,Religião,Religião,Videogame |
STH | 0 | 0 | |a Видеоигра,Игровая приставка,Поп-культура,Религия,Религия (мотив) |
STI | 0 | 0 | |a Βιντεοπαιχνίδι,Video game,Θρησκεία,Θρησκεία (μοτίβο),Κονσόλα βιντεοπαιχνιδιού,Ποπ κουλτούρα |
SUB | |a REL | ||
SYE | 0 | 0 | |a Religion,Mystik,Mythologie , Pop-Kultur,Populärkultur,Populäre Kultur |
SYG | 0 | 0 | |a Religion,Mystik,Mythologie , Konsole,Telespielkonsole,Video Game Console,Videospiel,Videospielkonsole , Bildschirmspiel,Fernsehspiel,Telespiel |