Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds

"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masq...

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Bibliographic Details
Contributors: Laycock, Joseph P. 1980- (Other)
Format: Electronic Book
Language:English
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Check availability: HBZ Gateway
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Published: Oakland, Calif University of Californiarnia Press ©2015
In:Year: 2015
RelBib Classification:AG Religious life; material religion
NCC Social ethics
Further subjects:B Dungeons and Dragons (Game) Moral and ethical aspects
B Role playing Moral and ethical aspects
B Electronic books
B GAMES ; Role Playing & Fantasy
B Fantasy games Moral and ethical aspects
B RELIGION ; Psychology of Religion
Online Access: Volltext (lizenzpflichtig)

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245 1 0 |a Dangerous games  |b what the moral panic over role-playing games says about play, religion, and imagined worlds  |c Joseph P. Laycock 
264 1 |a Oakland, Calif  |b University of California Press  |c ©2015 
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500 |a Includes bibliographical references and index. - Online resource; title from PDF title page (Ebsco, viewed Jan. 15, 2015) 
505 8 0 |a Cover; Contents; Preface. "You Worship Gods from Books!"; Introduction. Fantasy and Reality; PART I. THE HISTORY OF THE PANIC; 1. The Birth of Fantasy Role-Playing Games; 2. Dungeons & Dragons as Religious Phenomenon; 3. Pathways into Madness: 1979-1982; 4. Satanic Panic: 1982-1991; 5. A World of Darkness: 1991-2001; PART II. INTERPRETING THE PANIC; 6. How Role-Playing Games Create Meaning; 7. How the Imagination Became Dangerous; 8. Rival Fantasies; Conclusion. Walking between Worlds. 
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