Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds

"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masq...

Description complète

Enregistré dans:  
Détails bibliographiques
Collaborateurs: Laycock, Joseph P. 1980- (Autre)
Type de support: Électronique Livre
Langue:Anglais
Service de livraison Subito: Commander maintenant.
Vérifier la disponibilité: HBZ Gateway
Fernleihe:Fernleihe für die Fachinformationsdienste
Publié: Oakland, Calif University of Californiarnia Press ©2015
Dans:Année: 2015
RelBib Classification:AG Vie religieuse
NCC Éthique sociale
Sujets non-standardisés:B Dungeons and Dragons (Game) Moral and ethical aspects
B Role playing Moral and ethical aspects
B Electronic books
B GAMES ; Role Playing & Fantasy
B Fantasy games Moral and ethical aspects
B RELIGION ; Psychology of Religion
Accès en ligne: Volltext (lizenzpflichtig)
Description
Résumé:"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher
Description:Includes bibliographical references and index. - Online resource; title from PDF title page (Ebsco, viewed Jan. 15, 2015)
ISBN:0520960564