'Nothing is true, everything is permitted’: the portrayal of the Nizari Isma'ilis in the assassin's creed game series

Ubisoft’s Assassin’s Creed does a remarkable - though not flawless - job in presenting a well-balanced game narrative, which incorporates not only a historically justified representation of the Nizari Isma’ilis, but also implicitly corrects one of the most famous Western legends about the so-called...

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Bibliographic Details
Published in:Online - Heidelberg journal of religions on the internet
Main Author: Bosman, Frank 1978- (Author)
Format: Electronic Article
Language:English
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Published: Heidelberg University Publishing 2016
In: Online - Heidelberg journal of religions on the internet
Year: 2016, Volume: 10, Pages: 6-26
Standardized Subjects / Keyword chains:B Assassins / Assassin's Creed (Computerspiel, Serie)
Further subjects:B nizari isma'ilites
B Islam
B Assassins
B Assassin's Creed
B knight templars
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Summary:Ubisoft’s Assassin’s Creed does a remarkable - though not flawless - job in presenting a well-balanced game narrative, which incorporates not only a historically justified representation of the Nizari Isma’ilis, but also implicitly corrects one of the most famous Western legends about the so-called ‘Assassins’.In doing so, Ubisoft succeeds (at least partially) in discarding the stereotypical representation of Muslims/Arabs associated with Western orientalism, at the cost, however, of a multi-leveled but functionalistic view on the phenomenon of religion in the video game series with regards to the Assassin and Templar fractions.
ISSN:1861-5813
Contains:Enthalten in: Online - Heidelberg journal of religions on the internet
Persistent identifiers:DOI: 10.17885/heiup.rel.23546
URN: urn:nbn:de:bsz:16-heiup-rel-235468