Disenchanting Faith—Religion and Authority in the Dishonored Universe

This game-immanent study approach and game content analysis focuses on the Dishonored video games series. The article examines how the topic of authority and religion are represented and discussed in the video game universe of the Dishonored games, where religion is referenced through explicit autho...

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Détails bibliographiques
Publié dans:Religions
Auteur principal: Rautalahti, Heidi (Auteur)
Type de support: Électronique Article
Langue:Anglais
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Publié: MDPI [2018]
Dans: Religions
Année: 2018, Volume: 9, Numéro: 5, Pages: 146
Sujets non-standardisés:B video game
B Content Analysis
B game-immanent
B Dishonored (jeu vidéo)
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Description
Résumé:This game-immanent study approach and game content analysis focuses on the Dishonored video games series. The article examines how the topic of authority and religion are represented and discussed in the video game universe of the Dishonored games, where religion is referenced through explicit authority constructions. For comprehending the concept of authority and how it is created in the games, Max Weber's tripartite authority distinction is used as a comparison for understanding the authority image's legitimatisation in the game stories. The article explores how religion is reflected by the identified three authority ideals, and how the ideals are presented and constructed in the located main characters or agents. The Dishonored games can be interpreted as stories commenting and contesting societal authority models, asking who or what in which circumstances may have societal control and domination over others.
ISSN:2077-1444
Contient:Enthalten in: Religions
Persistent identifiers:DOI: 10.3390/rel9050146