Contemplation, Subcreation, and Video Games
This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation,...
Main Author: | |
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Format: | Electronic Article |
Language: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Published: |
MDPI
[2018]
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In: |
Religions
Year: 2018, Volume: 9, Issue: 5, Pages: 1-7 |
Further subjects: | B
Contemplation
B imaginary worlds B Subcreation B Video Games B Religion B world-building |
Online Access: |
Presumably Free Access Volltext (Verlag) Volltext (doi) |
Summary: | This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds. |
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ISSN: | 2077-1444 |
Contains: | Enthalten in: Religions
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Persistent identifiers: | DOI: 10.3390/rel9050142 |