Contemplation, Subcreation, and Video Games

This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation,...

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Bibliographic Details
Published in:Religions
Main Author: Wolf, Mark J. P. 1967- (Author)
Format: Electronic Article
Language:English
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Published: MDPI [2018]
In: Religions
Further subjects:B Contemplation
B imaginary worlds
B Subcreation
B Video Games
B Religion
B world-building
Online Access: Presumably Free Access
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Summary:This essay asks how religion and theological ideas might be made manifest in video games, and particularly the creation of video games as a religious activity, looking at contemplative experiences in video games, and the creation and world-building of game worlds as a form of Tolkienian subcreation, which itself leads to contemplation regarding the creation of worlds.
ISSN:2077-1444
Contains:Enthalten in: Religions
Persistent identifiers:DOI: 10.3390/rel9050142