Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic

During the 1980s, the newly established industry and youth subculture associated with role-playing games came under sustained attack from schools, churches, parents and governments, instigated by the Christian Right via organizations such as B.A.D.D. (Bothered About Dungeons and Dragons). While both...

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Bibliographic Details
Published in:Journal of religion and popular culture
Main Author: Waldron, David (Author)
Format: Electronic Article
Language:English
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Published: University of Saskatchewan [2005]
In: Journal of religion and popular culture
Online Access: Presumably Free Access
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Summary:During the 1980s, the newly established industry and youth subculture associated with role-playing games came under sustained attack from schools, churches, parents and governments, instigated by the Christian Right via organizations such as B.A.D.D. (Bothered About Dungeons and Dragons). While both the organization B.A.D.D and its claims linking Role-playing games to youth suicide, drug use and Satanism eventually were discredited, the impact of these accusations lingers on to the present. This article examines the impact of the role-playing game "moral panic" on the role-playing game community and investigates the responses and coping mechanisms utilised by those directly targeted and harassed by churches, the police, schools and governments during the height of the "moral panic" in the late 1980s and early 1990s. The article also investigates the effect that the shared experience of being targeted by a "moral panic" had on the formation of a role-playing counter culture and community.
ISSN:1703-289X
Contains:Enthalten in: Journal of religion and popular culture
Persistent identifiers:DOI: 10.3138/jrpc.9.1.003